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RAID: Shadow Legends Beginner Guide – Your First 30 Days
A practical roadmap for new RAID players: which champions to build first, how to spend energy, and the mistakes that slow most accounts down.
RAID throws a lot at you in the first hour: summon portals, dozens of currencies, gear sets, masteries, and a campaign that suddenly gets hard around chapter 7. This guide cuts through the noise and gives you a simple plan for your first month.
The core loop in one paragraph
You spend energy to fight battles. Battles give XP, silver and gear. Gear makes champions stronger, which lets you farm harder stages, which gives better gear. Almost everything else in the game – Clan Boss, Arena, Doom Tower – exists to reward you for building a stronger roster. Keep that loop in mind and most decisions become obvious.
Week 1: build one farmer and one team
Your first goal is a campaign farmer: a champion who can clear a campaign stage alone so you can level “food” champions automatically. Good early farmers are usually champions with strong area-of-effect damage and some self-sustain.
- Pick your strongest AoE damage dealer and push them to level 50 first.
- Use the 3-star champions from the campaign as food to rank your farmer up.
- Equip the farmer with the best Speed and Attack gear you have – substats matter more than rarity at this stage.
At the same time, keep four other champions levelled alongside your starter so you have a full team for dungeons.
Tip: Don’t feed rare or epic champions just because they look weak. Many “bad looking” champions become essential later as debuffers or for specific dungeons.
Week 2: start the dungeons
Once your main team is around level 40–50, start farming dungeons in this order:
- Spider’s Den / Dragon’s Lair / Ice Golem / Fire Knight – these drop the gear sets you’ll use for months. Ice Golem and Dragon’s Lair are friendlier early on.
- Minotaur – drops scrolls for masteries. Start this once you have a few level 60 champions.
- Potion keeps – farm them on the days they are free or boosted to ascend champions.
Speed is the most important stat in RAID. If you are choosing between two pieces of gear, the one with speed substats is usually the right pick.
Week 3–4: Clan Boss and masteries
Join an active clan as early as possible. Clan Boss rewards scale with clan activity, and clan members are the fastest way to learn which of your champions are worth investing in.
Your Clan Boss team doesn’t need to be fancy at first. Aim for:
| Role | Why it matters |
|---|---|
| Decrease Defense | Big damage multiplier for the whole team |
| Decrease Attack | Lets your team survive the boss’s hits |
| Poison or HP Burn | Damage based on the boss’s huge HP pool |
| Healer / Shielder | Keeps everyone alive for more turns |
When your first champions hit level 60, unlock masteries. Offense masteries for damage dealers, Defense or Support for tanks and healers.
Common mistakes to avoid
- Spreading resources too thin. Five well-built champions beat twenty half-built ones.
- Selling gear too early. Keep 5- and 6-star gear with speed substats even if you don’t need it today.
- Ignoring daily quests. They are your most reliable source of energy, silver and summon shards.
- Spending gems on summons. Gems are far more valuable for energy refills during events and for extra gear slots.
Where to go next
Once you have five champions at level 60 with decent gear, you are ready for Hard campaign, higher dungeon stages and the Doom Tower. From here on, the game is about specialising teams for specific content – and that’s what our other RAID guides cover.


