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Call of Dragons Unit Types Explained: Infantry, Marksmen, Cavalry, Magic and Flying
What each Call of Dragons unit type does, how flying units change the map, and how to build focused armies that get the most from your hero talents.
Call of DragonsUnit Types Explained Your heroes lead the army, but your units do the fighting. Call of Dragons has five broad unit types, and understanding them helps you train the right troops and pick the right hero talents.
The five unit types
| Unit type | Strength | Role in an army |
|---|---|---|
| Infantry | Durability | Front line that absorbs damage |
| Marksmen | Ranged damage | Steady damage from behind the front |
| Cavalry | Speed and mobility | Fast strikes, chasing and repositioning |
| Magic | Powerful skills and burst | High-impact damage, often in areas |
| Flying | Ignoring terrain | Moving where ground armies can’t |
Why flying units are special
Call of Dragons lets armies march fairly freely across the map, but terrain still matters for ground troops. Flying units can cross obstacles that block others, which makes them excellent for surprise attacks, fast reinforcement and reaching awkward targets.
Focus beats variety
Most hero talent trees boost one unit type. An army made mostly of that type benefits fully; a mixed army wastes part of the bonus. That’s why many players:
- Pick one main unit type for their primary army.
- Choose heroes and talents that boost it.
- Train and upgrade that unit type first.
You can build a second army type later. More on talents in our hero pairing guide.
Which unit type should you start with?
- Infantry – forgiving and durable, great for learning.
- Marksmen – reliable damage if you have a solid front.
- Cavalry – fun and fast, rewards active play.
- Magic – strong but often more demanding to build.
- Flying – very flexible, but usually a longer-term goal.
Your faction may nudge you towards certain types – see our factions guide.
Training tips
- Keep barracks busy, especially before events that reward troop training.
- Upgrade troop tiers as research unlocks them – higher tiers are much stronger.
- Heal instead of retraining where possible; it’s cheaper and faster.
Common mistakes
- Training a bit of everything and getting weak bonuses.
- Mismatching heroes and units – a cavalry talent tree leading infantry.
- Ignoring troop tiers and relying on low-tier units for too long.
Pick a focus, match your heroes to it and build steadily. A focused army beats a bigger, unfocused one more often than you’d expect.


