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Rise of Kingdoms Beginner Guide: Civilizations, City Hall and Your First Commanders
Starting fresh in Rise of Kingdoms? Pick the right civilization, grow your City Hall efficiently and avoid the mistakes that set new governors back.
Rise of KingdomsBeginner Guide Rise of Kingdoms is a long game. Decisions you make in the first week – your civilization, which commanders you level and how you spend speedups – echo for months. Here is how to start strong.
Choosing a civilization
Each civilization gives a starting commander and a small set of bonuses, usually tied to one troop type. Some popular beginner choices:
| Civilization | Starting commander | Good for |
|---|---|---|
| Rome | Scipio Africanus | Infantry-focused players |
| China | Sun Tzu | Flexible early PvE and building speed |
| Britain | Boudica | Archer-focused play |
| France | Joan of Arc | Support and alliance play |
| Germany | Hermann | Fast barbarian clearing |
Don’t overthink it: you can change civilization later. Pick the troop type you want to specialise in, because focusing on one type is cheaper than building three.
City Hall first
Your City Hall level limits every other building, so most early decisions should push it forward:
- Follow the main quest line – it is tuned to give you exactly what each City Hall upgrade needs.
- Unlock a second builder as early as you can.
- Keep both builders busy at all times, even with short upgrades before you log off.
- Upgrade Academy research for building speed and resource production along the way.
Commanders: focus, don’t spread
New players often level every commander they unlock. Instead:
- Pick one primary commander for field battles and one for gathering.
- Spend sculptures only on commanders you plan to use long-term.
- Use your starting commander and any easily obtained legendaries until something clearly better arrives.
Join an active alliance immediately
An alliance gives you help on building timers, territory bonuses, gift chests and – most importantly – protection. Look for one with active leaders and a clear set of rules.
Mistakes to avoid
- Using speedups on troops early. Speedups are far more valuable for City Hall and research.
- Leaving your city unshielded during kingdom events if you are a small player.
- Ignoring the daily Lyceum, barbarian hunts and events. They are a large part of free progression.
- Sending armies too far from your territory before you understand rallies.
Play steady, stay with your alliance, and your kingdom will grow faster than you expect.
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